Note that this means that even with the autosplitter enabled, you shouldn't trust LiveSplit's sum of best calculation, since all of your gold segments will probably eventually end up being a few frames shorter than what they're supposed to be, which in turn will make the sum of best show lower than it actually is. In general, LiveSplit tends to split within ~3 frames of the actual intended split timings, so you may occasionally see fake golds appear in your splits if it split late for the previous segment but then split on time for the next. Q: Why is this not splitting perfectly consistently? I'm seeing a small variance in split timings.Ī: This one is on LiveSplit, not me. Q: If I don't use LiveSplit (or I'm on Mac/Linux), can I use this autosplitter? Interim builds: Win32: fceux.zip Win64: fceu圆4.zip Win64 Qt/SDL: qfceu圆4.zip Ubuntu: fceux-2.6.b MacOSX: fceux-2.6.4-Darwin.dmg. For some reason casual gamers use it too. (I'm particularly interested if anybody knows the relevant memory addresses for BizHawk.) An open source NES Emulator for Windows and Unix that features solid emulation accuracy and state of the art tools for power users. not Mesen), let me know and I can get that added for you right away! If you happen to know the base address of the game's RAM for any emulator that's not currently supported (and is allowed on the leaderboard, i.e. Other versions of the supported emulators may not (and probably will not) work. Q: Will this work if I'm playing on console/BizHawk/( insert any emulator other than FCEUX 2.2.3/2.3.0 and Nestopia v1.40/v1.50 here)?Ī: This autosplitter is memory-based rather than image-based, which means that LiveSplit has to be able to hook into the game's memory, and I also have to know how to tell LiveSplit where to look for those memory values.Īs such, this autosplitter will not be usable by console players (sorry ), or with any emulator other than the ones that are specifically supported (see the README in the GitHub repo for the exact list). Note, this doesn't apply if you use a starting timer value of 0.0 and use some other method of counting title screen framerules (e.g. Q: Can I use a title screen delay with this?Ī: Yes, but you will have to start the timer manually in that case. Let me know if you run into any bugs/problems. (For example, a typical "perfect" 1-1 split without FPG is around 29.57s using this autosplitter, compared to ~29.75s for a human.) If you choose to continue using your existing splits, you may notice the autosplitter splitting earlier than you do, due to a computer's reaction time generally being much faster than a human's. If you decide to use it, I would consider starting from a fresh, empty set of splits. The README also contains instructions on how to install/use it, in case you've never used an ASL autosplitter before. I highly recommend reading the README on that page to get an idea of what the autosplitter can and cannot currently do. (Crossing my fingers here and hoping that this will work for somebody other than myself.) (It does not currently remove load times see the README for more information.) It also happens to work with SMB2J, at least mostly. I wrote an autosplitter for this game recently, and thought I'd share it with everyone.
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